~t-w-/+junk/kyudo

1 by Thorsten Wilms
genesis
1
== Project Kyūdō ==
2
4 by Thorsten Wilms
refine briefing
3
The underlying goal of Project Kyūdō is to achieve an optimal presentation for the Ubuntu GNU/Linux distribution.
4
5
Presentation encompasses the entire medial representation, from online presences over packaging to software theming including sounds. It reaches into marketing and interface and interaction design. Presentation can play an important role in the further success of Ubuntu and influence how people think and feel about it.
6
7
We think the current default presentation is not optimal. Our requirements shall have the side-effect of revealing its shortcomings.
8
8 by Thorsten Wilms
tweaks to intro, about hidden assumptions, anti-message
9
Due to this being a community effort, we don't have the decision power to put things into place. We will have to convince through quality.
10
4 by Thorsten Wilms
refine briefing
11
This project will start out concentrating on graphical software theming because of it's central role and openness.
1 by Thorsten Wilms
genesis
12
13
14
=== Philosophy ===
15
4 by Thorsten Wilms
refine briefing
16
At the core of Project Kyūdō is the thought that an optimal result follows from an optimal process.
1 by Thorsten Wilms
genesis
17
18
Be sure to solve the right problem.
19
20
Decisions based on facts are best. Decisions based on assumptions are better than random decisions.
21
2 by Thorsten Wilms
2nd pre bzr version
22
Strict and tight requirements are good, because they restrict the otherwise infinite space of possibilities in design and make it manageable.
23
1 by Thorsten Wilms
genesis
24
25
26
=== Secondary goal: community involvement ===
27
28
It would be good for both productivity and spirit to get a community involved with creating and maintaining the Ubuntu theme and icons. This should also have an educational effect. Currently the so called artwork team has only few members who are actually productive, but in the end still just go their own way. There's not much of a common ground, just many opinions based on personal taste.
29
30
We need a tool to overcome personal taste, something that can be used as measure for all efforts. This falls in line with the needs of this design process itself.
31
32
2 by Thorsten Wilms
2nd pre bzr version
33
5 by Thorsten Wilms
touch-ups, add member section
34
=== Project Members ===
35
36
Lead designer and initiator: Thorsten Wilms
37
Good soul and adviser: Troy James Sobotka
38
2 by Thorsten Wilms
2nd pre bzr version
39
40
41
42
---
1 by Thorsten Wilms
genesis
43
44
45
46
=== Imperative characteristics of the optimal presentation ===
47
48
* The optimal presentation must further, or at least be in line with, the goals of the Ubuntu project.
49
* It has to maximize usability. Usability shall be the combination of effectiveness, efficiency and user satisfaction in a specific context. Here the context is all tasks directly affected by the presentation and executed by actual and potential users of Ubuntu.
50
* Every part of it has to be designed to our best knowledge and ability. There's no space for random decisions.
51
* People, knowledge, technology and culture change. The optimal presentation must march ahead or follow. It must be born out of an iterative process.
52
53
54
2 by Thorsten Wilms
2nd pre bzr version
55
56
=== Top level goals of Ubuntu ===
57
58
* To offer a free (in both the economic and FSF sense), sustainable platform for commodity requirements with optional commercial support
3 by Thorsten Wilms
3rd pre bzr version
59
* To act according to the following ideals (from http://www.ubuntu.com/community/ubuntustory/philosophy):
60
  1.  Every computer user should have the freedom to download, run, copy, distribute, study, share, change and improve their software for any purpose, without paying licensing fees.
61
  2. Every computer user should be able to use their software in the language of their choice.
62
  3. Every computer user should be given every opportunity to use software, even if they work under a disability.
2 by Thorsten Wilms
2nd pre bzr version
63
* Have free software break into Microsoft's majority market share (Bug #1)
64
65
66
67
=== Key aspects of Ubuntu ===
68
3 by Thorsten Wilms
3rd pre bzr version
69
* Ubuntu is an African word that can be roughly translated as 'Humanity to others', or 'I am what I am because of who we all are'. Read more about it at http://en.wikipedia.org/wiki/Ubuntu_(philosophy)
2 by Thorsten Wilms
2nd pre bzr version
70
* A strong, friendly and involved community
71
* A benevolent dictator for setting direction and making difficult decisions
72
* Some emphasis on translations
73
* Strong infrastructure (Launchpad)
74
* A history of brown and orange in themes
75
76
77
78
=== Audience and Message ===
79
80
The presentation, like any act, conveys a message even if you don't care about it. That would be to take a risk instead of an opportunity. If you do care about the message, you have to think about the recipient. You don't talk to a 12 year old girl the same as to a 61 year old man.
81
8 by Thorsten Wilms
tweaks to intro, about hidden assumptions, anti-message
82
If you work on art without a documented audience, you are still very likely to make a number of assumptions regarding your recipients. Such hidden assumptions are detrimental to cooperation on art.
83
2 by Thorsten Wilms
2nd pre bzr version
84
The target audience for artwork doesn't need to be identical to the entire audience for Ubuntu as such. You can't please everyone. One person's exciting is another's over-the-top. One person's elegant is another's boring. However, there can be designs that are admired by very many people, as there can be designs that are abhorred by almost everyone.
85
86
Defining a main audience, even if specifically only for the presentation, is likely to raise complaints about excluding people. But the attempt to target everyone implies an audience of just average people. No single person is average, though. Especially geographically.
87
88
89
5 by Thorsten Wilms
touch-ups, add member section
90
==== Who not to design for as far as theming is concerned ====
2 by Thorsten Wilms
2nd pre bzr version
91
92
* Enthusiasts and satisfied current users who will stay with Ubuntu, anyway.
93
* People who will change the default appearance in any case, for they have a desire to customize.
94
* Pragmatics who will have no problem with changing the appearance if it bothers them
3 by Thorsten Wilms
3rd pre bzr version
95
* Mark Shuttleworth. It is his project and his approval is required to get things shipped as default. So he could be seen as client, but he's just too extraordinary for any audience. Even to see him as client is problematic, because there's almost no communication regarding the presentation. If there were, his input could still be in conflict with our findings and assumptions. Designing without a client could be our advantage.
2 by Thorsten Wilms
2nd pre bzr version
96
5 by Thorsten Wilms
touch-ups, add member section
97
98
99
==== Who to design for? ====
2 by Thorsten Wilms
2nd pre bzr version
100
3 by Thorsten Wilms
3rd pre bzr version
101
While the age range of current and potential users might reach quite far in both directions, I would expect a strong peak somewhere between 20 and 35.
2 by Thorsten Wilms
2nd pre bzr version
102
103
Some audiences are problematic due to a real or perceived lack of certain software. Gaming is a big issue. Many artists, designers, musicians are or feel tied to very specific software.
104
105
[A]
106
Those, who might not even become aware of the possibility of switching themes, or who simply have better things to do, could be taken to be most important, as for them, a displeasing theme would be quite a turn-off.
107
108
[B]
109
But one could also ask: Who do we want to attract next? Who do we think we are able to attract next?
110
111
[C]
112
Maybe we should ask: who is Ubuntu good for? Who will benefit from its key characteristics the most? There's a risk to end up in a loop, though.
113
114
[D]
3 by Thorsten Wilms
3rd pre bzr version
115
Target the cool, sexy, successful and hence all those, who want to be all that.
2 by Thorsten Wilms
2nd pre bzr version
116
1 by Thorsten Wilms
genesis
117
118
Audience characteristics:
119
- Age Group
120
- Gender
2 by Thorsten Wilms
2nd pre bzr version
121
- Social status
1 by Thorsten Wilms
genesis
122
- Education
123
- Technical knowledge
124
- Skills
125
- Attitudes
126
- Hobbies
127
- Goals (as far as related to computer use)
128
- Common tasks
129
- Equipment
130
- Environment (work/home)
131
- Geographical location (?)
132
2 by Thorsten Wilms
2nd pre bzr version
133
134
135
==== How to handle cultural differences around the world ====
136
137
Get experts aboard for each major cultural region.
138
Or avoid to be culture specific as far as possible. Accept a western-centric bias. Leave it to spin-offs to happen where the need and ability collide.
139
140
141
142
=== Message ===
143
144
Initially, work as advertisement. Ubuntu is:
145
* distinct from other offerings
146
* desirable
147
148
Continued, in order of importance:
149
* reliable, trustworthy
150
* forgiving
151
* based on cooperation and sharing
152
153
Free of charge should only be an implied part of the message, bound to the sharing and community angle, because things that do not cost money are often not valued and thought to be inferior.
154
8 by Thorsten Wilms
tweaks to intro, about hidden assumptions, anti-message
155
Prejudices we have to fight:
156
- Linux is overly complicated and only for nerds.
157
- If it's free it has to be inferior.
158
- It's just a bad clone of Windows/OSX.
159
160
161
Beneficial associations:
162
- Letterpress printing (cultural achievment, infrastructure, sharing of knowledge)
163
- Scientific process
164
- Teamwork
165
- International community
166
167
(Those who might think negative about any of the above are quite likely to not be sympathetic towards Ubuntu, anyway.)
168
2 by Thorsten Wilms
2nd pre bzr version
169
170
171
172
=== TODO ===
173
5 by Thorsten Wilms
touch-ups, add member section
174
License?
175
2 by Thorsten Wilms
2nd pre bzr version
176
Widget level guidelines
177
* List rules that apply to pretty much all widgets (has to offer target area, give a hint at possible interaction, be responisve ...)
178
* Sort widgets by what they represent.
179
* Make checklists of what each widget needs to get across about itself.
180
181
How to take part
182
How to critique design/artwork