~unity-team/unity-lens-sample/python-5.0

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#! /usr/bin/python

from gi.repository import GLib, GObject, Gio
from gi.repository import Dee
from gi.repository import Unity

# The Bus name of the lens, its id on dbus.
BUS_NAME = "net.launchpad.lens.sample"

class Daemon:

	def __init__ (self):
		### First, we need to define some constants
		# The dbus path for the Lens (it *must* match the one in our .lens file)
		self._lens = Unity.Lens.new ("/net/launchpad/lens/sample", "sample")
		# The search hint in the search bar
		self._lens.props.search_hint = "Search"
		# Is the lens visible in the lens bar?
		self._lens.props.visible = True;
		# Is the lens visible in the Home Dash?
		self._lens.props.search_in_global = True;
		
		### Then, we populate the categories
		cats = []
		# A category is a display name, an icon and a renderer
		cats.append (Unity.Category.new ("VERTICAL_TILE",Gio.ThemedIcon.new("..."),Unity.CategoryRenderer.VERTICAL_TILE))
		cats.append (Unity.Category.new ("HORIZONTAL_TILE",Gio.ThemedIcon.new("..."),Unity.CategoryRenderer.HORIZONTAL_TILE))
		self._lens.props.categories = cats
		
		### Populate filters
		filters = []
		# A filter is an id, a display name, an icon (not displayed, so it's usually "None"), and a contracted state
		f = Unity.RadioOptionFilter.new ("filter1", "RadioOption", None, False)
		# Then we add options to the filter : an id, a display name and an icon.
		f.add_option ("option1", "Option 1", None)
		f.add_option ("option2", "Option 2", None)
		f.add_option ("option3", "option 3", None)
		filters.append (f)
		f2 = Unity.CheckOptionFilter.new ("filter2", "CheckOption", None, False)
		f2.add_option ("option1", "option 1", None)
		f2.add_option ("option2", "option 2", None)
		f2.add_option ("option3", "option 3", None)
		filters.append (f2)
		f3 = Unity.CheckOptionFilterCompact.new ("filter3", "CheckOptionCompact", None, False)
		f3.add_option ("option1", "option 1", None)
		f3.add_option ("option2", "option 2", None)
		f3.add_option ("option3", "option 3", None)
		filters.append (f3)
		f4 = Unity.MultiRangeFilter.new ("filter4", "MultiRange", None, False)
		f4.add_option ("option1", "option 1", None)
		f4.add_option ("option2", "option 2", None)
		f4.add_option ("option3", "option 3", None)
		filters.append (f4)
		f5 = Unity.RatingsFilter.new ("filter5", "Ratings", None, False)
		filters.append (f5)
		self._lens.props.filters = filters
		
		# The lens in now ready
		self._lens.export ();

if __name__ == "__main__":
	session_bus_connection = Gio.bus_get_sync (Gio.BusType.SESSION, None)
	session_bus = Gio.DBusProxy.new_sync (session_bus_connection, 0, None,
	                                      'org.freedesktop.DBus',
	                                      '/org/freedesktop/DBus',
	                                      'org.freedesktop.DBus', None)
	result = session_bus.call_sync('RequestName',
	                               GLib.Variant ("(su)", (BUS_NAME, 0x4)),
	                               0, -1, None)
	                               
	# Unpack variant response with signature "(u)". 1 means we got it.
	result = result.unpack()[0]
	
	if result != 1 :
		print >> sys.stderr, "Failed to own name %s. Bailing out." % BUS_NAME
		raise SystemExit (1)
	
	daemon = Daemon()
	GObject.MainLoop().run()