/* * Copyright 2010 Inalogic® Inc. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License, as * published by the Free Software Foundation; either version 2.1 or 3.0 * of the License. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranties of * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR * PURPOSE. See the applicable version of the GNU Lesser General Public * License for more details. * * You should have received a copy of both the GNU Lesser General Public * License along with this program. If not, see * * Authored by: Jay Taoko * */ #ifndef SCROLLBAR_H #define SCROLLBAR_H namespace nux { class ScrollView; class ScrollBar : public View //public ValuatorAbstraction { public: ScrollBar(NUX_FILE_LINE_PROTO); ~ScrollBar(); private: virtual void Draw(GraphicsEngine &graphics_engine, bool force_draw) = 0; virtual void DrawContent(GraphicsEngine &graphics_engine, bool force_draw) = 0; public: int visible() const { return m_visible; } void clear_visible() { m_visible = 0; } void set_visible() { m_visible = 1; } void resize(int x, int y, int w, int h) { SetGeometry(Geometry(x, y, w, h)); } void SetScrollUnit(int unit); int GetScrollUnit() const; protected: virtual bool AcceptKeyNavFocus(); int m_ScrollUnit; int m_visible; float visibility_percentage_; friend class ScrollView; }; } #endif // SCROLLBAR_H