/* * Copyright 2010 Inalogic® Inc. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License, as * published by the Free Software Foundation; either version 2.1 or 3.0 * of the License. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranties of * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR * PURPOSE. See the applicable version of the GNU Lesser General Public * License for more details. * * You should have received a copy of both the GNU Lesser General Public * License along with this program. If not, see * * Authored by: Jay Taoko * */ #ifndef TOGGLEBUTTON_H #define TOGGLEBUTTON_H #include "Button.h" namespace nux { class HLayout; //! A Button with a persistent activate state. /*! The ToggleButton class has a persistent active state. When it is active, it is visually different from its normal state. */ class ToggleButton: public Button { public: ToggleButton(TextureArea *image, NUX_FILE_LINE_PROTO); ToggleButton(const std::string label, NUX_FILE_LINE_PROTO); ToggleButton(const std::string label, TextureArea *image, NUX_FILE_LINE_PROTO); ToggleButton(NUX_FILE_LINE_PROTO); ~ToggleButton(); }; } #endif // TOGGLEBUTTON_H