/*
* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see
*
* Authored by: Jay Taoko
*
*/
#ifndef TOGGLEBUTTON_H
#define TOGGLEBUTTON_H
#include "Button.h"
namespace nux
{
class HLayout;
//! A Button with a persistent activate state.
/*!
The ToggleButton class has a persistent active state. When it is active, it is visually different from its normal state.
*/
class ToggleButton: public Button
{
public:
ToggleButton(TextureArea *image, NUX_FILE_LINE_PROTO);
ToggleButton(const std::string label, NUX_FILE_LINE_PROTO);
ToggleButton(const std::string label, TextureArea *image, NUX_FILE_LINE_PROTO);
ToggleButton(NUX_FILE_LINE_PROTO);
~ToggleButton();
};
}
#endif // TOGGLEBUTTON_H