/* * Copyright 2010 Inalogic® Inc. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License, as * published by the Free Software Foundation; either version 2.1 or 3.0 * of the License. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranties of * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR * PURPOSE. See the applicable version of the GNU Lesser General Public * License for more details. * * You should have received a copy of both the GNU Lesser General Public * License along with this program. If not, see * * Authored by: Jay Taoko * */ #ifndef RADIOBUTTONLOGIC_H #define RADIOBUTTONLOGIC_H namespace nux { class RadioButton; //! RadioButtonGroup select one of many radio button in a group. /*! RadioButtonGroup does not hold a strong reference on radio buttons. */ class RadioButtonGroup: public InitiallyUnownedObject { NUX_DECLARE_OBJECT_TYPE(RadioButtonGroup, InitiallyUnownedObject); public: RadioButtonGroup(NUX_FILE_LINE_PROTO); ~RadioButtonGroup(); //! Add a radio button to the group. /* The first radio button added to the group gets its check state set to true. When a radio button is added to a group that is not empty, its check state is set to false. */ void ConnectButton(RadioButton* radio); //! Remove a radio button from the group. /* When a radio button is removed, the previous button in the group gets its check state set to true; */ void DisconnectButton(RadioButton* radio); //! Set the active radio button. /* Set the active radio button in the group. If \i emit_signal is true, all the button in the group emit their \i state_changed signal.\n If the parameter \i radio is already active and \i emit_signal is true, the \i state_changed signal will be emitted.\n The active button is the last one to emit its \i state_changed signal. @param radio The button to activate. @param emit_signal If true, emit the state_changed signal of all the buttons in the group. */ void SetActiveButton(RadioButton* radio, bool emit_signal = true); private: //! Return the number of buttons in the group. /*! Return the number of buttons in the group. @return The number of buttons in the group. */ int GetNumButtons(); void NotifyClick(RadioButton* radio); std::vector > radio_button_array_; int active_button_index_; friend class RadioButton; }; } #endif // RADIOBUTTONLOGIC_H