/*
* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see
*
* Authored by: Jay Taoko
*
*/
#ifndef SYSTEMTHREAD_H
#define SYSTEMTHREAD_H
namespace nux
{
class WindowCompositor;
class WindowThread;
class SystemThread: public AbstractThread
{
NUX_DECLARE_OBJECT_TYPE(SystemThread, AbstractThread);
public:
SystemThread(AbstractThread *Parent = 0);
~SystemThread();
virtual ThreadState Start(void *arg);
protected:
virtual int Run(void *arg);
virtual ThreadState StartChildThread(AbstractThread *thread, bool Modal);
virtual void AddChildThread(AbstractThread *);
virtual void RemoveChildThread(AbstractThread *);
virtual void ChildHasFinished(AbstractThread *app);
virtual void TerminateChildThreads();
// std::list m_ChildThread;
// SystemThread* m_Parent;
// ThreadUserInitFunc m_UserInitFunc;
// ThreadUserExitFunc m_UserExitFunc;
/*!
Info: Constructor-like function.
Will be called by EntryPoint before executing the thread body.
Override this function to provide your extra initialization.
NOTE: do not confuse it with the classes constructor
*/
virtual bool ThreadCtor();
/*!
Info: Destructor-like function.
Will be called by EntryPoint after executing the thread body.
Override this function to provide your extra destruction.
NOTE: do not confuse it with the classes constructor
*/
virtual bool ThreadDtor();
/*!
This pointer maybe set by the user in ThreadInitFunc and reused in ThreadExitFunc
*/
private:
SystemThread(const SystemThread &);
// Does not make sense for a singleton. This is a self assignment.
SystemThread &operator= (const SystemThread &);
// Declare operator adress-of as private
SystemThread *operator &();
std::string m_ThreadName;
friend SystemThread *CreateSystemThread(AbstractThread *Parent, ThreadUserInitFunc UserInitFunc, void *InitData);
friend class WindowThread;
};
}
#endif // SYSTEMTHREAD_H