// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2013-2014 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Andrea Azzarone
*/
#ifndef UNITY_LOCKSCREEN_CONTROLLER_H
#define UNITY_LOCKSCREEN_CONTROLLER_H
#include
#include
#include
#include "LockScreenBaseShield.h"
#include "LockScreenShieldFactory.h"
#include "LockScreenAcceleratorController.h"
#include "SuspendInhibitorManager.h"
#include "ScreenSaverDBusManager.h"
#include "unity-shared/BackgroundEffectHelper.h"
#include "unity-shared/SystemdWrapper.h"
#include "unity-shared/UpstartWrapper.h"
namespace unity
{
namespace lockscreen
{
class AbstractUserPromptView;
class Controller : public sigc::trackable
{
public:
typedef std::shared_ptr Ptr;
Controller(DBusManager::Ptr const&, session::Manager::Ptr const&, key::Grabber::Ptr const&,
SystemdWrapper::Ptr const& systemd_wrapper = std::make_shared(),
UpstartWrapper::Ptr const& upstart_wrapper = std::make_shared(),
ShieldFactoryInterface::Ptr const& shield_factory = std::make_shared(),
bool test_mode = false);
nux::ROProperty opacity;
bool IsLocked() const;
bool HasOpenMenu() const;
private:
friend class TestLockScreenController;
void EnsureShields(std::vector const& monitors);
void EnsureBlankWindow();
void LockScreen();
void ShowShields();
void HideShields();
void ShowBlankWindow();
void HideBlankWindow();
void BlankWindowGrabEnable(bool grab);
void SimulateActivity();
void ResetPostLockScreenSaver();
void SetupPrimaryShieldConnections();
void ActivatePanel();
void SyncInhibitor();
void OnLockRequested(bool prompt);
void OnUnlockRequested();
void OnPresenceStatusChanged(bool idle);
void OnScreenSaverActivationRequest(bool activate);
void OnPrimaryShieldMotion(int x, int y);
void OnLockScreenInputEvent(XEvent const&);
void OnBlankWindowInputEvent(XEvent const&);
std::vector> shields_;
nux::ObjectWeakPtr primary_shield_;
nux::ObjectWeakPtr prompt_view_;
nux::ObjectPtr blank_window_;
DBusManager::Ptr dbus_manager_;
session::Manager::Ptr session_manager_;
menu::Manager::Ptr menu_manager_;
key::Grabber::Ptr key_grabber_;
AcceleratorController::Ptr accelerator_controller_;
SystemdWrapper::Ptr systemd_wrapper_;
UpstartWrapper::Ptr upstart_wrapper_;
ShieldFactoryInterface::Ptr shield_factory_;
SuspendInhibitorManager::Ptr suspend_inhibitor_manager_;
nux::animation::AnimateValue fade_animator_;
nux::animation::AnimateValue blank_window_animator_;
bool test_mode_;
bool prompt_activation_;
BlurType old_blur_type_;
connection::Wrapper uscreen_connection_;
connection::Wrapper hidden_window_connection_;
connection::Manager primary_shield_connections_;
glib::Source::UniquePtr lockscreen_timeout_;
glib::Source::UniquePtr lockscreen_delay_timeout_;
glib::Source::UniquePtr screensaver_activation_timeout_;
glib::Source::UniquePtr screensaver_post_lock_timeout_;
};
}
}
#endif