// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2010 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Nick Dedekind
*/
#ifndef UNITY_GRAPHICS_ADAPTER
#define UNITY_GRAPHICS_ADAPTER
#include
namespace unity
{
namespace graphics
{
void PushOffscreenRenderTarget(nux::ObjectPtr const& texture);
void PopOffscreenRenderTarget();
void ClearGeometry(nux::Geometry const& geo, nux::Color const& color = nux::Color(0.0f, 0.0f, 0.0f, 0.0f));
}
}
#endif // UNITY_GRAPHICS_ADAPTER