// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2010 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Alex Launi
*/
#ifndef _INTROSPECTABLE_H
#define _INTROSPECTABLE_H
#include "IntrospectionData.h"
#include
#include
namespace unity
{
namespace debug
{
class Introspectable
{
public:
typedef std::list IntrospectableList;
Introspectable();
virtual ~Introspectable();
GVariant* Introspect();
virtual std::string GetName() const = 0;
void AddChild(Introspectable* child);
void RemoveChild(Introspectable* child);
virtual void AddProperties(debug::IntrospectionData&) = 0;
virtual IntrospectableList GetIntrospectableChildren();
int32_t GetIntrospectionId() const;
protected:
void RemoveAllChildren();
/*
* AddProperties should be implemented as such ...
* void ClassFoo::AddProperties (GVariantBuilder *builder)
* {
* unity::variant::BuilderWrapper wrapper(builder);
* wrapper.add("label", some_value);
* }
* That's all. Just add a bunch of key-value properties to the builder.
*/
private:
std::list children_;
std::list parents_;
int32_t id_;
};
}
}
#endif