// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2011 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Jason Smith
*/
#ifndef ABSTRACTICONRENDERER_H
#define ABSTRACTICONRENDERER_H
#include
#include "Introspectable.h"
#include "IconTextureSource.h"
namespace unity
{
namespace ui
{
enum PipRenderStyle
{
OUTSIDE_TILE,
OVER_TILE,
};
class RenderArg : public debug::Introspectable
{
public:
RenderArg()
: icon(0)
, colorify(nux::color::White)
, alpha(1.0f)
, saturation(1.0f)
, backlight_intensity(0.0f)
, glow_intensity(0.0f)
, shimmer_progress(0.0f)
, progress(0.0f)
, progress_bias(-1.0f)
, running_arrow(false)
, running_colored(false)
, running_on_viewport(false)
, draw_edge_only(false)
, active_arrow(false)
, active_colored(false)
, skip(false)
, stick_thingy(false)
, keyboard_nav_hl(false)
, draw_shortcut(false)
, system_item(false)
, colorify_background(false)
, window_indicators(0)
, shortcut_label(0)
{
}
IconTextureSource* icon;
nux::Point3 render_center;
nux::Point3 logical_center;
nux::Vector3 rotation;
nux::Color colorify;
float alpha;
float saturation;
float backlight_intensity;
float glow_intensity;
float shimmer_progress;
float progress;
float progress_bias;
bool running_arrow;
bool running_colored;
bool running_on_viewport;
bool draw_edge_only;
bool active_arrow;
bool active_colored;
bool skip;
bool stick_thingy;
bool keyboard_nav_hl;
bool draw_shortcut;
bool system_item;
bool colorify_background;
int window_indicators;
char shortcut_label;
bool operator==(RenderArg const& other) const
{
return (icon == other.icon &&
render_center == other.render_center &&
logical_center == other.logical_center &&
rotation == other.rotation &&
colorify == other.colorify &&
alpha == other.alpha &&
saturation == other.saturation &&
backlight_intensity == other.backlight_intensity &&
glow_intensity == other.glow_intensity &&
shimmer_progress == other.shimmer_progress &&
progress == other.progress &&
progress_bias == other.progress_bias &&
running_arrow == other.running_arrow &&
running_colored == other.running_colored &&
running_on_viewport == other.running_on_viewport &&
draw_edge_only == other.draw_edge_only &&
active_arrow == other.active_arrow &&
active_colored == other.active_colored &&
skip == other.skip &&
stick_thingy == other.stick_thingy &&
keyboard_nav_hl == other.keyboard_nav_hl &&
draw_shortcut == other.draw_shortcut &&
system_item == other.system_item &&
colorify_background == other.colorify_background &&
window_indicators == other.window_indicators &&
shortcut_label == other.shortcut_label);
}
bool operator!=(RenderArg const& other) const
{
return !operator==(other);
}
protected:
// Introspectable methods
std::string GetName() const { return "RenderArgs"; }
void AddProperties(debug::IntrospectionData& introspection)
{
introspection.add("logical_center", logical_center);
}
};
class AbstractIconRenderer
{
public:
typedef std::shared_ptr Ptr;
virtual ~AbstractIconRenderer() {}
nux::Property pip_style;
nux::Property monitor;
nux::Property scale;
// RenderArgs not const in case processor needs to modify positions to do a perspective correct.
virtual void PreprocessIcons(std::list& args, nux::Geometry const& target_window) = 0;
virtual void RenderIcon(nux::GraphicsEngine& GfxContext, RenderArg const& arg, nux::Geometry const& anchor_geo, nux::Geometry const& owner_geo) = 0;
virtual void SetTargetSize(int tile_size, int image_size, int spacing) = 0;
};
}
}
#endif // ABSTRACTICONRENDERER_H