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// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2012 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authored by: Jason Smith <jason.smith@canonical.com>
*/
#include "IconTextureSource.h"
#include "MultiMonitor.h"
namespace unity
{
namespace ui
{
NUX_IMPLEMENT_OBJECT_TYPE(IconTextureSource);
namespace
{
const unsigned RENDERERS_SIZE = monitors::MAX + 1; // +1 for the switcher
}
IconTextureSource::IconTextureSource()
: skip_(RENDERERS_SIZE, false)
, had_emblem_(RENDERERS_SIZE, false)
, last_render_center_(RENDERERS_SIZE)
, last_logical_center_(RENDERERS_SIZE)
, last_rotation_(RENDERERS_SIZE)
, transformations_(RENDERERS_SIZE, decltype(transformations_)::value_type(TRANSFORM_SIZE, std::vector<nux::Vector4>(4)))
{}
std::vector<nux::Vector4> & IconTextureSource::GetTransform(TransformIndex index, int monitor)
{
return transformations_[monitor][index];
}
void IconTextureSource::RememberCenters(int monitor, nux::Point3 const& render, nux::Point3 const& logical)
{
last_render_center_[monitor] = render;
last_logical_center_[monitor] = logical;
}
void IconTextureSource::RememberRotation(int monitor, nux::Vector3 const& rotation)
{
last_rotation_[monitor] = rotation;
}
nux::Point3 const& IconTextureSource::LastRenderCenter(int monitor) const
{
return last_render_center_[monitor];
}
nux::Point3 const& IconTextureSource::LastLogicalCenter(int monitor) const
{
return last_logical_center_[monitor];
}
nux::Vector3 const& IconTextureSource::LastRotation(int monitor) const
{
return last_rotation_[monitor];
}
void IconTextureSource::RememberSkip(int monitor, bool skip)
{
skip_[monitor] = skip;
}
bool IconTextureSource::WasSkipping(int monitor) const
{
return skip_[monitor];
}
void IconTextureSource::RememberEmblem(int monitor, bool has_emblem)
{
had_emblem_[monitor] = has_emblem;
}
bool IconTextureSource::HadEmblem(int monitor) const
{
return had_emblem_[monitor];
}
}
}
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