// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*- /* * Copyright (C) 2010 Canonical Ltd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authored by: Jason Smith */ #ifndef UNITY_DECAYMULATOR_H #define UNITY_DECAYMULATOR_H #include #include namespace unity { namespace ui { class Decaymulator { public: Decaymulator(); nux::Property rate_of_decay; nux::Property value; private: void OnValueChanged(int value); bool OnDecayTimeout(); glib::Source::UniquePtr decay_timer_; }; } } #endif