// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*- /* * Copyright (C) 2010-2012 Canonical Ltd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authored by: Neil Jagdish Patel * Marco Trevisan */ #ifndef FAVORITE_STORE_GSETTINGS_H #define FAVORITE_STORE_GSETTINGS_H #include #include "FavoriteStore.h" #include #include // An abstract object that facilitates getting and modifying the list of favorites // Use GetDefault () to get the correct store for the session namespace unity { namespace internal { class FavoriteStoreGSettings : public FavoriteStore { public: FavoriteStoreGSettings(); virtual FavoriteList const& GetFavorites() const; virtual void AddFavorite(std::string const& desktop_path, int position); virtual void RemoveFavorite(std::string const& desktop_path); virtual void MoveFavorite(std::string const& desktop_path, int position); virtual bool IsFavorite(std::string const& icon_uri) const; virtual int FavoritePosition(std::string const& icon_uri) const; virtual void SetFavorites(FavoriteList const& desktop_paths); void SaveFavorites(FavoriteList const& favorites, bool ignore = true); private: void Refresh(); void Changed(); void FillList(); FavoriteList favorites_; bool ignore_signals_; glib::Object settings_; glib::Signal favorites_changed_; }; } } #endif // FAVORITE_STORE_GSETTINGS_H