// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2010-2012 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Neil Jagdish Patel
* Marco Trevisan
*/
#ifndef FAVORITE_STORE_GSETTINGS_H
#define FAVORITE_STORE_GSETTINGS_H
#include
#include "FavoriteStore.h"
#include
#include
// An abstract object that facilitates getting and modifying the list of favorites
// Use GetDefault () to get the correct store for the session
namespace unity
{
namespace internal
{
class FavoriteStoreGSettings : public FavoriteStore
{
public:
FavoriteStoreGSettings();
virtual FavoriteList const& GetFavorites() const;
virtual void AddFavorite(std::string const& desktop_path, int position);
virtual void RemoveFavorite(std::string const& desktop_path);
virtual void MoveFavorite(std::string const& desktop_path, int position);
virtual bool IsFavorite(std::string const& icon_uri) const;
virtual int FavoritePosition(std::string const& icon_uri) const;
virtual void SetFavorites(FavoriteList const& desktop_paths);
void SaveFavorites(FavoriteList const& favorites, bool ignore = true);
private:
void Refresh();
void Changed();
void FillList();
FavoriteList favorites_;
bool ignore_signals_;
glib::Object settings_;
glib::Signal favorites_changed_;
};
}
}
#endif // FAVORITE_STORE_GSETTINGS_H