// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2012 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Andrea Azzarone
*/
#ifndef UNITYSHELL_XDND_COLLECTION_WINDOW_H
#define UNITYSHELL_XDND_COLLECTION_WINDOW_H
#include
#include
#include
#include
#include
namespace unity {
/**
* XdndCollectionWindow makes it possible to collect drag and drop data as
* soon as dnd starts and not when the mouse pointer enter the x window.
**/
class XdndCollectionWindow : boost::noncopyable
{
public:
typedef std::shared_ptr Ptr;
virtual ~XdndCollectionWindow() {}
virtual void Collect() = 0;
virtual void Deactivate() = 0;
virtual std::string GetData(std::string const& type) = 0;
sigc::signal> collected;
};
}
#endif