// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*- /* * Copyright (C) 2012 Canonical Ltd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authored by: Andrea Azzarone */ #ifndef UNITYSHELL_XDND_COLLECTION_WINDOW_H #define UNITYSHELL_XDND_COLLECTION_WINDOW_H #include #include #include #include #include namespace unity { /** * XdndCollectionWindow makes it possible to collect drag and drop data as * soon as dnd starts and not when the mouse pointer enter the x window. **/ class XdndCollectionWindow : boost::noncopyable { public: typedef std::shared_ptr Ptr; virtual ~XdndCollectionWindow() {} virtual void Collect() = 0; virtual void Deactivate() = 0; virtual std::string GetData(std::string const& type) = 0; sigc::signal> collected; }; } #endif