// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*- /* * Copyright (C) 2010 Canonical Ltd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authored by: Jason Smith */ #ifndef UNITYSHELL_SIMPLELAUNCHERICON_H #define UNITYSHELL_SIMPLELAUNCHERICON_H #include "LauncherIcon.h" namespace unity { namespace launcher { class Launcher; class SimpleLauncherIcon : public LauncherIcon { NUX_DECLARE_OBJECT_TYPE(SimpleLauncherIcon, LauncherIcon); public: SimpleLauncherIcon(IconType type); // Properties nux::Property icon_name; nux::Property> icon_pixbuf; protected: std::string GetName() const; void AddProperties(debug::IntrospectionData&); nux::BaseTexture* GetTextureForSize(int size) override; virtual void ActivateLauncherIcon(ActionArg arg); private: void ReloadIcon(); bool SetIconName(std::string& target, std::string const& value); bool SetIconPixbuf(glib::Object& target, glib::Object const& value); private: std::unordered_map texture_map_; }; } } #endif // SIMPLELAUNCHERICON_H