// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2010 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Jason Smith
*/
#ifndef UNITYSHELL_SIMPLELAUNCHERICON_H
#define UNITYSHELL_SIMPLELAUNCHERICON_H
#include "LauncherIcon.h"
namespace unity
{
namespace launcher
{
class Launcher;
class SimpleLauncherIcon : public LauncherIcon
{
NUX_DECLARE_OBJECT_TYPE(SimpleLauncherIcon, LauncherIcon);
public:
SimpleLauncherIcon(IconType type);
// Properties
nux::Property icon_name;
nux::Property> icon_pixbuf;
protected:
std::string GetName() const;
void AddProperties(debug::IntrospectionData&);
nux::BaseTexture* GetTextureForSize(int size) override;
virtual void ActivateLauncherIcon(ActionArg arg);
private:
void ReloadIcon();
bool SetIconName(std::string& target, std::string const& value);
bool SetIconPixbuf(glib::Object& target, glib::Object const& value);
private:
std::unordered_map texture_map_;
};
}
}
#endif // SIMPLELAUNCHERICON_H