// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2011 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Jason Smith
*/
#ifndef LAUNCHERHIDEMACHINE
#define LAUNCHERHIDEMACHINE
#include
#include
#include
#include "Decaymulator.h"
namespace unity
{
namespace launcher
{
class LauncherHideMachine : public sigc::trackable
{
public:
typedef enum
{
HIDE_NEVER,
AUTOHIDE,
DODGE_WINDOWS,
DODGE_ACTIVE_WINDOW,
} HideMode;
typedef enum
{
DEFAULT = 0,
LAUNCHER_HIDDEN = 1 << 0,
MOUSE_OVER_LAUNCHER = 1 << 1,
QUICKLIST_OPEN = 1 << 2,
EXTERNAL_DND_ACTIVE = 1 << 3,
INTERNAL_DND_ACTIVE = 1 << 4,
TRIGGER_BUTTON_SHOW = 1 << 5,
DND_PUSHED_OFF = 1 << 6,
MOUSE_MOVE_POST_REVEAL = 1 << 7,
VERTICAL_SLIDE_ACTIVE = 1 << 8,
KEY_NAV_ACTIVE = 1 << 9,
PLACES_VISIBLE = 1 << 10,
SCALE_ACTIVE = 1 << 11,
EXPO_ACTIVE = 1 << 12,
MT_DRAG_OUT = 1 << 13,
REVEAL_PRESSURE_PASS = 1 << 14,
LAUNCHER_PULSE = 1 << 15,
LOCK_HIDE = 1 << 16,
SHORTCUT_KEYS_VISIBLE = 1 << 17
} HideQuirk;
nux::Property reveal_pressure;
nux::Property edge_decay_rate;
nux::Property reveal_progress;
LauncherHideMachine();
void SetMode(HideMode mode);
HideMode GetMode() const;
void AddRevealPressure(int pressure);
void SetQuirk(HideQuirk quirk, bool active);
bool GetQuirk(HideQuirk quirk, bool allow_partial = true) const;
bool ShouldHide() const;
sigc::signal should_hide_changed;
std::string DebugHideQuirks() const;
private:
void EnsureHideState(bool skip_delay);
void SetShouldHide(bool value, bool skip_delay);
bool EmitShouldHideChanged();
void OnDecayRateChanged (int value);
ui::Decaymulator decaymulator_;
HideMode _mode;
HideQuirk _quirks;
bool _should_hide;
bool _latest_emit_should_hide;
glib::Source::UniquePtr _hide_delay_timeout;
glib::Source::UniquePtr _hide_changed_emit_idle;
};
} // namespace launcher
} // namespace unity
#endif