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/*
* Copyright (C) 2012, 2013 Canonical, Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.0
Rectangle {
id: delegate
property real amplitude: 0
property int totalCount
property int ballIndex
width: {
var t = amplitude / 0.6
t = -t * (t - 2)
return units.gu(0.25) + units.gu(5) * t
}
visible: amplitude != 0
height: width
color: "#DD4814"
radius: width * 0.5
antialiasing: true
opacity: {
// TODO This formula has hardocded values everywhere :D
var t
var dampenAfterThisIndex = 7
if (ballIndex < dampenAfterThisIndex) {
t = (totalCount - ballIndex) / totalCount
return Math.pow(t, 4);
} else {
t = (totalCount - dampenAfterThisIndex) / totalCount
t = Math.pow(t, 4);
t = t * 0.7;
return 0.09 + t * (totalCount - ballIndex) / (totalCount - dampenAfterThisIndex)
}
}
property double orbitRadius: ((parent.width - units.gu(6)) / 2)
x: -(width / 2) + (parent.width / 2) + orbitRadius * Math.sin((ballIndex / totalCount) * (2 * Math.PI))
y: -(height / 2) + (parent.height / 2) - orbitRadius * Math.cos((ballIndex / totalCount) * (2 * Math.PI))
}
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