~afrantzis/+junk/gles2-shaders.alf

Viewing all changes in revision 284.

  • Committer: Alexandros Frantzis
  • Date: 2010-10-06 09:51:22 UTC
  • Revision ID: alexandros.frantzis@linaro.org-20101006095122-st0jkmulfvk28271
Make sure we are using floating point arithmetic when calculating vertex positions to avoid integer truncation.

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