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/*
* This file is part of unity-2d
*
* Copyright 2010-2011 Canonical Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import Qt 4.7
import "utils.js" as Utils
FocusScope {
id: workspace
transformOrigin: Item.TopLeft
property real unzoomedScale
property int unzoomedX
property int unzoomedY
property real zoomedScale
property int zoomedX
property int zoomedY
signal clicked
GnomeBackground {
anchors.fill: parent
overlay_color: "black"
overlay_alpha: 0
}
Windows {
state: workspace.state == "screen" ? "screen" : "spread"
anchors.fill: parent
focus: true
onClicked: workspace.clicked()
onWindowActivated: {
if (workspace.state != "zoomed") {
workspace.clicked()
} else {
/* Hack to make sure the window is on top of the others during the
outro animation */
window.z = 9999
switcher.activateWindow(window.windowInfo)
}
}
}
states: [
State {
name: "unzoomed"
PropertyChanges {
target: workspace
scale: unzoomedScale
x: unzoomedX
y: unzoomedY
z: 0
}
},
State {
name: "zoomed"
PropertyChanges {
target: workspace
scale: zoomedScale
x: zoomedX
y: zoomedY
z: 2
}
},
State {
name: "screen"
PropertyChanges {
target: workspace
scale: 1.0
x: 0
y: 0
z: 2
}
}
]
transitions: [
Transition {
NumberAnimation {
target: workspace
properties: "x,y,scale"
duration: Utils.transitionDuration
easing.type: Easing.InOutQuad
}
},
Transition {
to: "unzoomed"
SequentialAnimation {
/* When going to default state put the workspace underneath the
workspace in zoomed state but not on the same plane as the
workspaces also in the default state until the end of the transition. */
PropertyAction { property: "z"; value: 1 }
NumberAnimation {
target: workspace
properties: "x,y,scale"
duration: Utils.transitionDuration
easing.type: Easing.InOutQuad
}
PropertyAction { property: "z" }
}
}
]
}
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