~ai.tron/armagetronad/0.4-queue+timeleft+scoreboard

Viewing all changes in revision 1388.

  • Committer: z-man
  • Date: 2012-02-25 15:37:40 UTC
  • Revision ID: svn-v3-list-QlpoOTFBWSZTWZvbKhsAAAdRgAAQABK6798QIABURMgAAaeoNT1TxT1DQbKaeobXKiyAmlWT7Y5MkdJOtXDtB7w7DOGFBHiOBxaUIu7HQyyQSvxdyRThQkJvbKhs:7d95bf1e-0414-0410-9756-b78462a59f44:armagetronad%2Fbranches%2F0.4%2Farmagetronad:10373
Merging branch 0.2.8 from revision 10367 to 10372:
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 r10372 | bazaaarmagetron | 2012-02-25 16:22:34 +0100 (Sat, 25 Feb 2012) | 2 lines
 
 Manuel Moos: New setting: CONSOLE_LOG makes the console get logged into var/consolelog.txt.
 
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 r10371 | bazaaarmagetron | 2012-02-24 06:29:56 +0100 (Fri, 24 Feb 2012) | 1 line
 
 Daniel Lee Harple: Fix issue with rInputStream for regular files being immediately deleted.
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 r10370 | bazaaarmagetron | 2012-02-23 01:36:37 +0100 (Thu, 23 Feb 2012) | 7 lines
 
 author: Manuel Moos
 Only pumping events during mid-round sync pauses, this still lets them
 react to application quits and makes the game appear responsive and
 non-stuck. It would actually be responsive if events would also be
 processed in all situations, but we can't do that; activating the menu
 during sync pauses would mess a lot up.
 
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