~alexander-voigt2/asteroidbusters/CrossCompilation

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# Asteroid Busters Copyright (C) 2008, 2009, 2010 Alexander Voigt
# <Alexander.Voigt2@gmx.de>
# 
# This file is part of Asteroid Busters.
# 
# Asteroid Busters is free software: you can redistribute it and/or
# modify it under the terms of the GNU General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
# 
# Asteroid Busters is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
# General Public License for more details.
# 
# You should have received a copy of the GNU General Public License
# along with Asteroid Busters.  If not, see
# <http://www.gnu.org/licenses/>.


# This is the configuration file for Asteroid Busters.  This file is
# modified by the class TConfig, see src/config.h and src/configfile.h
#
# Advices for modification:
#
# - lines beginning with a # are ignored
# - a keyword and its value are separated by one or more spaces
# - all words after a key value pair are ignored

########## 
# Screen # 
########## 

scr_w 640 # x-resolution (supported are: 640x480, 800x600, 1024x768, 1280x1024, 1600x1200) 
scr_h 480 # y-resolution 
scr_bpp 0 # Bits per pixel; if 0 than current screen depth is used (fastest) 
scr_fps 0 # frames per second; if 0 than frames per second (fps) are not drawn, else fps are drawn 
scr_smo 0 # smoothing; if 0 than no smoothing of images (fast), else smooth-factor (1=strong smoothing, >>1 weak) 
# screen settings 
scr_ful 0 # 1 = fullscreen, 0 = window 

############ 
# Keyboard # 
############ 
# see 'SDLKey.txt' for possible key names 

### Player 1 keys 
pl1_key_fwd SDLK_UP # forwards 
pl1_key_bwd SDLK_DOWN # backwards 
pl1_key_lef SDLK_LEFT # rotate left 
pl1_key_rig SDLK_RIGHT # rotate right 
pl1_key_fir SDLK_SPACE # fire 

### Player 2 keys 
pl2_key_fwd SDLK_w # forwards 
pl2_key_bwd SDLK_s # backwards 
pl2_key_lef SDLK_a # rotate left 
pl2_key_rig SDLK_d # rotate right 
pl2_key_fir SDLK_LALT # fire buttom 

######## 
# Game # 
######## 

pla_num 2 # number of players