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#ifndef SUPERTYPE_EXT_SONAR_H
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#define SUPERTYPE_EXT_SONAR_H
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#include "../SWTypes.h"
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class SW_SonarPulse : NewSWType
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SW_SonarPulse() : NewSWType()
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virtual ~SW_SonarPulse()
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virtual const char * GetTypeString()
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{ return "SonarPulse"; }
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virtual void LoadFromINI(
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SWTypeExt::ExtData *pData, SuperWeaponTypeClass *pSW, CCINIClass *pINI);
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virtual bool CanFireAt(CellStruct *pCoords);
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virtual bool Launch(SuperClass* pThis, CellStruct* pCoords, byte IsPlayer);