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#ifndef HOUSE_EXT_H
#define HOUSE_EXT_H
#include "../_Container.hpp"
#include "../../Enum/Prerequisites.h"
#include <Helpers/Template.h>
#include <FactoryClass.h>
#include <HouseClass.h>
#include <ScenarioClass.h>
#include <SuperClass.h>
#include <bitset>
class HouseExt
{
public:
typedef HouseClass TT;
enum RequirementStatus {
Forbidden = 1, // forbidden by special conditions (e.g. reqhouses) that's not likely to change in this session
Incomplete = 2, // missing something (approp factory)
Complete = 3, // OK
Overridden = 4, // magic condition met, bypass prereq check
};
enum BuildLimitStatus {
ReachedPermanently = -1, // remove cameo
ReachedTemporarily = 0, // black out cameo
NotReached = 1, // don't do anything
};
class ExtData : public Extension<TT>
{
public:
bool IonSensitive;
bool FirewallActive;
int FirewallRecalc;
int SWLastIndex;
BuildingClass *Factory_BuildingType;
BuildingClass *Factory_InfantryType;
BuildingClass *Factory_VehicleType;
BuildingClass *Factory_NavyType;
BuildingClass *Factory_AircraftType;
std::bitset<32> StolenTech;
DynamicVectorClass<HouseTypeClass *> FactoryOwners_GatheredPlansOf;
ExtData(const DWORD Canary, TT* const OwnerObject) : Extension<TT>(Canary, OwnerObject),
IonSensitive(0),
FirewallActive(0),
FirewallRecalc(0),
Factory_BuildingType(NULL),
Factory_InfantryType(NULL),
Factory_VehicleType(NULL),
Factory_NavyType(NULL),
Factory_AircraftType(NULL),
SWLastIndex(0),
StolenTech(0)
{
};
virtual ~ExtData() {
}
virtual size_t Size() const { return sizeof(*this); };
virtual void InvalidatePointer(void *ptr) {
AnnounceInvalidPointer(Factory_AircraftType, ptr);
AnnounceInvalidPointer(Factory_BuildingType, ptr);
AnnounceInvalidPointer(Factory_VehicleType, ptr);
AnnounceInvalidPointer(Factory_NavyType, ptr);
AnnounceInvalidPointer(Factory_InfantryType, ptr);
}
void SetFirestormState(bool Active);
bool CheckBasePlanSanity();
};
static Container<HouseExt> ExtMap;
static signed int BuildLimitRemaining(HouseClass *pHouse, TechnoTypeClass *pItem);
static BuildLimitStatus CheckBuildLimit(HouseClass *pHouse, TechnoTypeClass *pItem, bool IncludeQueued);
static RequirementStatus RequirementsMet(HouseClass *pHouse, TechnoTypeClass *pItem);
static bool PrerequisitesMet(HouseClass *pHouse, TechnoTypeClass *pItem);
static bool PrerequisitesListed(Prereqs::BTypeList *List, TechnoTypeClass *pItem);
static bool HasNeededFactory(HouseClass *pHouse, TechnoTypeClass *pItem);
static bool FactoryForObjectExists(HouseClass *pHouse, TechnoTypeClass *pItem);
static bool CheckFactoryOwners(HouseClass *pHouse, TechnoTypeClass *pItem);
static bool CheckFactoryOwner(HouseClass *pHouse, BuildingClass *Factory, TechnoTypeClass *pItem);
static bool CheckForbiddenFactoryOwner(HouseClass *pHouse, BuildingClass *Factory, TechnoTypeClass *pItem);
static bool IsAnyFirestormActive;
static bool UpdateAnyFirestormActive();
static signed int PrereqValidate
(HouseClass *pHouse, TechnoTypeClass *pItem, bool BuildLimitOnly, bool IncludeQueued);
};
#endif
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