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===========================
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Changes from r823 - r829
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===========================
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Corrections & Improvements:
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* Due to a spelling mistake of mine, I spelt queueing wrong. I fixed it now.
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- MAP_QUEUEING, CONFIG_QUEUEING
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- Language strings to queueing, all fixed!
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* Improved the setup of the tab completion. Added feature for tab completion for "Con: ".
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* Added *DEAD* tag for dead players (not spectators). Can only be displayed for those using our client.
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* Added "Merging dlh's deadly explosion branch." r1166 from armagetronad branch, commit by Manuel Moos(Z-Man).
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* SCORE_RACE_FINISH # Points playes will be awarded for crossing the finish line
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* RACE_POINTS_TYPE # if set to 0, players receive points depending on SCORE_RACE_FINISH
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# if set to 1, players receive points depending on RACE_SCORE_DEPLETE
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* CUSTOM_MESSAGE # Calls upon the string located within your language file
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# Execute: CUSTOM_MESSAGE hello_world
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# If "hello_world" exists within the language file, it loads the string
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# Inside Language File: hello_world Hello World!\n
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# The output will be displayed on the client's screen as
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# Execute: CUSTOM_MESSAGE player_reach_race
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# Output Similar to: 1 finished with 10 points in seconds
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# Execute: CUSTOM_MESSAGE player_reach_race lover$boy 5 15.5432
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# Output : lover$boy finished with 5 points in 15.5432 seconds
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# This command not only loads in the language string command, it also replaces those
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# \1, \2, \3 indicators. In example 2 you see those indicators as:
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# Language String Command: player_reach_race \1 0xfffffffinished with \2 points in \3 seconds.\n
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# \1 = lover$boy | \2 = 5 | \3 = 15.5432
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# So to speak, it looks like this: CUSTOM_MESSAGE player_reach_race \1 \2 \3 ...
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# They can go on depending on your choosing of calling this command
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* SAY # This command used to exist but I removed it because I had a secret reason.
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# Read bellow command to know why
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* ADMIN_NAME # The name of admin in chat string
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# When you normally type SAY I am admin!
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# Output will be "Admin: I am admin!"
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# With ADMIN_NAME, you can change that displaying name to whichever you like.
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# Example: ADMIN_NAME LOVER$BOY
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# Execute: SAY I am the one and only LOVER$BOY!
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# Output : "LOVER$BOY: I am the one and only LOVER$BOY!"
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* DELAY_COMMAND_CLEAR # Clears all stored commands in DELAY_COMMAND
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* SILENCE_ENEMIES # When enabled, chat sent from enemies is not displayed on your client
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# if you are alive. If you are dead all chat is displayed.
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Merging dlh's deadly explosion branch:
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* DEADLY_EXPLOSIONS # If set to 1, cycles in the blast radius of an explosion be destroyed
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* SCORE_EXPLOSION_OWNER # Points the owner of an explosion gains for destroying another enemy cycle.
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* SCORE_EXPLOSION # Points the enemy cycle destroyed in an explosion gains.
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* DISPLAY_SCORES_DURING_CHAT # Tabbing during chat gets annoying when the scores keep appearing and
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# disappearing. This command works individually and is enabled right now
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# but you can choose to disable it and have a good time tabbing names
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# without having to worry about appearing score board.
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* Official Stable DTD Release: Lover-Boy/map-0.2.9_styctap_v1.0.dtd
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* Eaxmple Map: Lover-Boy/example-1.0.0.aamap.aamap.xml
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* Element: Move now has "interact" & "route" attributes.
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- interact - if true, zones will bounce of walls and the oppsite for false
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- route - the route the zone follows. This was taken from SPAWN_ZONE
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In SPAWN_ZONE to have route, you do L x1 y1 x2 y2 Z but here
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<Move xdir="20" route="x# y# x# y# x# y# x# y#" />
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Replacing the x# and y# with points of the route for the zone to follow.
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* Element: Teleport, to be used mainly with <Zone effect="teleport">
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- Moved all the attributes belonging to teleportation to Teleport Element.
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+ destX # The destination x point cycle will be teleported to
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+ destY # The destination y point cycle will be teleported to
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+ dirX # The x direction cycle will be driving in after teleporting
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+ dirY # The y direction cycle will be driving in after teleporting
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+ modes # Helps to calculate how the teleporting should work
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+ reloc # Should the cycle teleport or something?
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* Any errors detected in Resource will be stored in your ".../var/errors/resource_errors.txt"
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* Any errors detected in Logging will be stored in your ".../var/errors/login_errors.txt"
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* TEAMNAME_1-4 # Customizable team names now available. Although they don't work in most servers.
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# If you ever enter a 0.3 server, then this will be quite handy, especially in:
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# Adventures of Tron - Advanced Racing server
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* Tab Completiiton # This is a feature only reserved for 0.4 but a new system to work
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# nicely with the 0.2.8 version of the client has been programmed.
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# How it works is... simply type in a name (player or command) and hit tab
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# and it should auto complete it for you. Quite good but lazy at the same time.
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In chat, simply type some part of a name and hit tab and it should automatically
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get the most closest matching string of it. If it doesn't auto-fill, then there
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couldn't be any match to be found.
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{normal} - clean text, without chat commands
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In chat, type /admin and then a command and hit tab. Command will fill with the
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matching beggining command.
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{normal} - clean text in "Con: "
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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Changes in 0.2.9-sty+ct+ap_r822
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* RACE_LOG_UNFINISHED # Should the players that have not finished that map be recorded as well?