~armagetronad-ap/armagetronad/0.2.9-armagetronad-sty+ct+ap

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<!-- version="map-0.2.9_styctap_V1.2" -->
<!ELEMENT Resource (Map)>

<!ATTLIST Resource
       type (aamap) "aamap" 
       name CDATA #REQUIRED
       version CDATA #REQUIRED
       author CDATA "Anonymous"
       category CDATA "unsorted"
       comissioner CDATA #IMPLIED
>

<!ELEMENT Map (Settings?, World)> 

<!ELEMENT Settings (Setting*)>
<!ELEMENT Setting EMPTY>
<!ATTLIST Setting name CDATA #REQUIRED>
<!ATTLIST Setting value CDATA #REQUIRED>

<!-- ATM, a map contain only one Field -->
<!ELEMENT World (Field)>
<!-- a field 
  - may have an axes declared
  - need at least one spawn
  - need at least one wall -->
<!ELEMENT Field (Axes?, (Spawn | Wall | Zone)*)>

<!ELEMENT Axes (Axis*)>
<!ELEMENT Spawn (Spawn*)> 
<!ELEMENT Wall (Point+) >
<!ELEMENT Point EMPTY>
<!ELEMENT Axis EMPTY>
<!ELEMENT Zone (ShapeCircle) >

<!ATTLIST Map version CDATA #REQUIRED>

<!ATTLIST Field logicalBox (true | false) "true">

<!ATTLIST Axes number CDATA "4">
<!ATTLIST Axes normalize (true | false) "true">

<!ATTLIST Spawn x CDATA #REQUIRED>
<!ATTLIST Spawn y CDATA #REQUIRED>
<!ATTLIST Spawn xdir CDATA #IMPLIED>
<!ATTLIST Spawn ydir CDATA #IMPLIED>
<!ATTLIST Spawn angle CDATA #IMPLIED>
<!ATTLIST Spawn length CDATA "1.0">

<!ATTLIST Wall height CDATA #IMPLIED>

<!ATTLIST Point x CDATA #REQUIRED>
<!ATTLIST Point y CDATA #REQUIRED>

<!ATTLIST Axis xdir CDATA #IMPLIED>
<!ATTLIST Axis ydir CDATA #IMPLIED>
<!ATTLIST Axis angle CDATA #IMPLIED>
<!ATTLIST Axis length CDATA "1.0">

<!ATTLIST Zone effect ( win | death | fortress | ball | flag | target | rubber | sumo | teleport | burst | object | soccerball | soccergoal ) "death" >

<!ATTLIST Zone name CDATA "">
<!ATTLIST Zone rubberVal CDATA "0">
<!ATTLIST Zone team CDATA "">		<!-- Only works for death,fortress,ball,flag,soccergoal zone types -->
<!ATTLIST Zone speed CDATA "0"> <!-- used with effect="burst" -->
<!ATTLIST Zone delay CDATA "0"> <!-- time, in seconds, before zone can actually be spawned -->

<!-- Bellow are used for teleport values -->
<!--  Only works with effect="teleport"  -->
<!ELEMENT Teleport EMPTY>
<!ATTLIST Teleport destX CDATA "0">
<!ATTLIST Teleport destY CDATA "0">
<!ATTLIST Teleport dirX CDATA "0">
<!ATTLIST Teleport dirY CDATA "0">
<!ATTLIST Teleport modes ( rel | cycle | abs ) "abs" >
<!ATTLIST Teleport reloc CDATA "1">

<!-- Setting zone it's colors -->
<!ELEMENT Color EMPTY>
<!ATTLIST Color r CDATA "15">
<!ATTLIST Color g CDATA "0">
<!ATTLIST Color b CDATA "0">

<!-- Setting zone it's movement direction and the route to follow-->
<!ELEMENT Move EMPTY>
<!ATTLIST Move xdir CDATA "0">
<!ATTLIST Move ydir CDATA "0">
<!ATTLIST Move interact ( true | false ) "false">
<!ATTLIST Move route CDATA "">

<!ELEMENT ShapeCircle ( Point , Color? , Move? , Teleport? )>
<!ATTLIST ShapeCircle radius CDATA #REQUIRED>
<!ATTLIST ShapeCircle growth CDATA "0.0">
<!ATTLIST ShapeCircle rotate CDATA "0.3">