~armagetronad-dev/armagetronad/0.2.8-armagetronad-work

1 by luke-jr
Unify tags/branches of modules released together
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language British English
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include english_base.txt
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fav_num_per_team_player_help      The favourite number of players per team for this player
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color_b_help                      Cycle and wall colour, blue component.
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color_g_help                      Cycle and wall colour, green component.
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color_r_help                      Cycle and wall colour, red component.
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floor_red_help                    Floor colour
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floor_green_help                  Floor colour
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floor_blue_help                   Floor colour
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moviepack_floor_red_help          Floor colour
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moviepack_floor_green_help        Floor colour
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moviepack_floor_blue_help         Floor colour
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textures_hi_help                  Use high colour textures
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color_strings_help                Print coloured strings
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colordepth_help                   colour depth to use (0: 16 1: desktop 2: 24)
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last_colordepth_help              colour depth, last successful init
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zdepth_help                       z buffer depth to use (0: 16 1: from colour depth 2: 32)
7.1.1 by Luke Dashjr
how on Earth did we have so many spelling errors?!
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failed_attempts_help              Number of failed attempts to initialise graphics mode
1 by luke-jr
Unify tags/branches of modules released together
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player_blue_help                  Lets you choose the blue component of your colour.
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player_green_help                 Lets you choose the green component of your colour.
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player_red_help                   Lets you choose the red component of your colour.
7.1.1 by Luke Dashjr
how on Earth did we have so many spelling errors?!
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player_name_team_help             You can set your preferred method for naming your team here: On indicates you want the team to be named after its most senior player, Off means you want a simple colour label.
1 by luke-jr
Unify tags/branches of modules released together
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player_num_per_team_help          Set your favourite number of players per team here. When you join a game and the smallest team has less players than specified here, you'll join that team. Otherwise, you will create a new team. Only the default behaviour is governed by this setting; you can switch teams later.
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player_camera_initial_help        Choose your favourite camera perspective here.
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player_camera_fov_help            Choose your favourite FOV (Field of vision).
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screen_colordepth_text            Colour Depth:
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screen_colordepth_help            Choose the colour depth you want \g to run at. You have to exit and re-enter \g or select "Apply Changes" for this to have an effect. 
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screen_colordepth_desk_help       Your system's default colour depth; usually the same you have on your desktop.
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screen_zdepth_desk_help           Take z buffer depth from colour depth; this is the most compatible option.
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screen_zdepth_32_help             Force 32 bit z-buffer. If it works, it will improve the quality in 16 bit colour depth.
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screen_truecolor_help             If active, so become 24 bit color depth used, else 16 bit. Some older systems supply only in 16 bit acceptable performance, on the other hand must the color depth here match with the Desktop-color depth.
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detail_dither_help                If the colour depth of your current graphic mode does not directly allow the colour that is to be drawn, it is simulated by mixing other colours. Turning it of will improve software rendering performance on some systems; in low resolution modes, turning it off will even improve the visual quality (IMHO).
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detail_smooth_help                Makes edges appear "round" by adding a colour gradient to the surfaces. Even software rendering is not slowed down by activating this.
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detail_text_truecolor_text        TrueColour Textures:
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detail_text_truecolor_help        Stores the textures with 32 bit colour depth instead of the default of 16 bit.
1072 by Manuel Moos
Added missing help entries.
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sound_inited                      Sound initialised: 16 bit stereo at \1 Hz, buffer size \2 samples.\n
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player_random_color_help If set to 1, each local player will receive a semi-random colour every round, trying to get as far away from every other player colour.