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Committer:
Manuel Moos
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Date:
2019-01-17 22:16:00 UTC
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Revision ID:
z-man@users.sf.net-20190117221600-15evtgmakhxsomul
call nLoginProcess::Finish in the foreground
nLoginProcess::Finish does not talk to the authority with blocking
requests, so it does not need to be run in a background thread.
(and if if would, ScheduleMayBlock would be the scheduler to use)
It does, however, in S_LoginResultCallback implemented in ePlayer.cpp,
send regular messages, which has to be done on the main thread.
Fixes https://github.com/ArmagetronAd/armagetronad/issues/1
(I hope, it's really just a best guess)