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    void Invite( ePlayerNetID * player );                // invite the player to join
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    void UnInvite( ePlayerNetID * player );              // revoke an invitation
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    bool IsInvited( ePlayerNetID const * player ) const; // check if a player is invited
 
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    std::vector< const ePlayerNetID * > InterestingInvitedPlayers() const;
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    static bool Enemies( eTeam const * team, ePlayerNetID const * player ); //!< determines whether the player is an enemy of the team
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    static bool Enemies( eTeam const * team1, eTeam const * team2 ); //!< determines whether two teams are enemies