// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2011 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authored by: Gordon Allott
*/
#ifndef HUDICONTEXTURESOURCE_H
#define HUDICONTEXTURESOURCE_H
#include "unity-shared/IconTextureSource.h"
namespace unity
{
namespace hud
{
class HudIconTextureSource : public unity::ui::IconTextureSource
{
public:
HudIconTextureSource(nux::ObjectPtr texture);
virtual ~HudIconTextureSource();
virtual nux::Color BackgroundColor() const;
virtual nux::BaseTexture* TextureForSize(int size);
virtual nux::Color GlowColor();
virtual nux::BaseTexture* Emblem();
void ColorForIcon(GdkPixbuf* pixbuf);
private:
nux::Color bg_color;
nux::ObjectPtr icon_texture_;
};
}
}
#endif // HUDICONTEXTURESOURCE_H