// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*- /* * Copyright (C) 2011 Canonical Ltd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authored by: Gordon Allott */ #ifndef HUDICONTEXTURESOURCE_H #define HUDICONTEXTURESOURCE_H #include "unity-shared/IconTextureSource.h" namespace unity { namespace hud { class HudIconTextureSource : public unity::ui::IconTextureSource { public: HudIconTextureSource(nux::ObjectPtr texture); virtual ~HudIconTextureSource(); virtual nux::Color BackgroundColor() const; virtual nux::BaseTexture* TextureForSize(int size); virtual nux::Color GlowColor(); virtual nux::BaseTexture* Emblem(); void ColorForIcon(GdkPixbuf* pixbuf); private: nux::Color bg_color; nux::ObjectPtr icon_texture_; }; } } #endif // HUDICONTEXTURESOURCE_H