// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*- /* * Copyright (C) 2016 Canonical Ltd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authored by: Andrea Azzarone */ #ifndef UNITYSHARED_APPSTREAM_APPLICATION_H #define UNITYSHARED_APPSTREAM_APPLICATION_H #include "DesktopApplicationManager.h" namespace unity { namespace appstream { class Application : public desktop::Application { public: Application(std::string const& appstream_id); AppType type() const override; std::string repr() const override; WindowList const& GetWindows() const override; bool OwnsWindow(Window window_id) const override; std::vector GetSupportedMimeTypes() const override; ApplicationWindowPtr GetFocusableWindow() const override; void Focus(bool show_on_visible, int monitor) const override; void Quit() const override; bool CreateLocalDesktopFile() const override; std::string desktop_id() const override; private: std::string appstream_id_; std::string title_; glib::Object<_GdkPixbuf> icon_pixbuf_; WindowList window_list_; }; } } #endif