~azzar1/unity/fix-crash-acc-controller

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
/*
 * Copyright (C) 2011 Canonical Ltd
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 3 as
 * published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Authored by: Alejandro PiƱeiro Iglesias <apinheiro@igalia.com>
 */

/**
 * SECTION:unity-quicklist-accessible
 * @Title: UnityQuicklistAccessible
 * @short_description: Implementation of the ATK interfaces for #QuicklistView
 * @see_also: QuicklistView
 *
 * #UnityQuicklistAccessible implements the required ATK interfaces for
 * #QuicklistView.
 *
 * IMPLEMENTATION NOTES:
 *
 *  The desired accessible object hierarchy is the following one:
 *    Role:menu
 *     Role:menu-item
 *     Role:menu-item.
 *
 *  But this quicklist is also a base window, so we can't set a role
 *  menu, and then keeping it sending window messages.
 *
 *  So a new object, with role menu will be added to the hierarchy:
 *  QuicklistMenu. It also hide the intermediate container objects.
 *
 * So we will have:
 *   Role:window (the quicklist itself)
 *     Role:menu (a dummy object having the role menu)
 *       Role:menuitem (From QuicklistView->GetChildren)
 *       Role:menuitem
 *
 */

#include <glib/gi18n.h>

#include "unity-quicklist-accessible.h"
#include "unity-quicklist-menu-accessible.h"

#include "unitya11y.h"
#include "Launcher.h" /*without this I get a error with the following include*/
#include "QuicklistView.h"

/* GObject */
static void unity_quicklist_accessible_class_init(UnityQuicklistAccessibleClass* klass);
static void unity_quicklist_accessible_init(UnityQuicklistAccessible* self);

/* AtkObject.h */
static void         unity_quicklist_accessible_initialize(AtkObject* accessible,
                                                          gpointer   data);
static gint         unity_quicklist_accessible_get_n_children(AtkObject* obj);
static AtkObject*   unity_quicklist_accessible_ref_child(AtkObject* obj,
                                                         gint i);

G_DEFINE_TYPE(UnityQuicklistAccessible, unity_quicklist_accessible,  NUX_TYPE_BASE_WINDOW_ACCESSIBLE);


#define UNITY_QUICKLIST_ACCESSIBLE_GET_PRIVATE(obj)                      \
  (G_TYPE_INSTANCE_GET_PRIVATE ((obj), UNITY_TYPE_QUICKLIST_ACCESSIBLE,  \
                                UnityQuicklistAccessiblePrivate))

struct _UnityQuicklistAccessiblePrivate
{
  AtkObject* menu_accessible;
};

using unity::QuicklistView;

static void
unity_quicklist_accessible_class_init(UnityQuicklistAccessibleClass* klass)
{
  GObjectClass* gobject_class = G_OBJECT_CLASS(klass);
  AtkObjectClass* atk_class = ATK_OBJECT_CLASS(klass);

  /* AtkObject */
  atk_class->initialize = unity_quicklist_accessible_initialize;
  atk_class->get_n_children = unity_quicklist_accessible_get_n_children;
  atk_class->ref_child = unity_quicklist_accessible_ref_child;

  g_type_class_add_private(gobject_class, sizeof(UnityQuicklistAccessiblePrivate));
}

static void
unity_quicklist_accessible_init(UnityQuicklistAccessible* self)
{
  UnityQuicklistAccessiblePrivate* priv =
    UNITY_QUICKLIST_ACCESSIBLE_GET_PRIVATE(self);

  self->priv = priv;
  priv->menu_accessible = NULL;
}

AtkObject*
unity_quicklist_accessible_new(nux::Object* object)
{
  AtkObject* accessible = NULL;

  g_return_val_if_fail(dynamic_cast<QuicklistView*>(object), NULL);

  accessible = ATK_OBJECT(g_object_new(UNITY_TYPE_QUICKLIST_ACCESSIBLE, NULL));

  atk_object_initialize(accessible, object);

  return accessible;
}

/* AtkObject.h */
static void
unity_quicklist_accessible_initialize(AtkObject* accessible,
                                      gpointer data)
{
  nux::Object* nux_object = NULL;
  QuicklistView* quicklist = NULL;

  ATK_OBJECT_CLASS(unity_quicklist_accessible_parent_class)->initialize(accessible, data);

  nux_object = nux_object_accessible_get_object(NUX_OBJECT_ACCESSIBLE(accessible));
  quicklist = dynamic_cast<QuicklistView*>(nux_object);

  if (quicklist == NULL) /* status defunct */
    return;
}

static gint
unity_quicklist_accessible_get_n_children(AtkObject* obj)
{
  QuicklistView* quicklist = NULL;
  nux::Object* nux_object = NULL;

  g_return_val_if_fail(UNITY_IS_QUICKLIST_ACCESSIBLE(obj), 0);

  nux_object = nux_object_accessible_get_object(NUX_OBJECT_ACCESSIBLE(obj));
  quicklist = dynamic_cast<QuicklistView*>(nux_object);

  if (quicklist == NULL)
    return 0;
  else
    return 1;
}

static AtkObject*
unity_quicklist_accessible_ref_child(AtkObject* obj,
                                     gint i)
{
  UnityQuicklistAccessible* self = NULL;
  QuicklistView* quicklist = NULL;
  nux::Object* nux_object = NULL;

  g_return_val_if_fail(UNITY_IS_QUICKLIST_ACCESSIBLE(obj), NULL);
  self = UNITY_QUICKLIST_ACCESSIBLE(obj);

  nux_object = nux_object_accessible_get_object(NUX_OBJECT_ACCESSIBLE(obj));
  quicklist = dynamic_cast<QuicklistView*>(nux_object);
  if (quicklist == NULL)
    return NULL;

  if (self->priv->menu_accessible == NULL)
  {
    self->priv->menu_accessible = unity_quicklist_menu_accessible_new(quicklist);
    atk_object_set_parent(self->priv->menu_accessible, ATK_OBJECT(self));
  }

  g_object_ref(self->priv->menu_accessible);

  return self->priv->menu_accessible;
}