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// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2012-2013 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authored by: Jason Smith <jason.smith@canonical.com>
* Marco Trevisan <marco.trevisan@canonical.com>
*/
#ifndef UNITYWINDOWVIEW_H
#define UNITYWINDOWVIEW_H
#include "unity-shared/BackgroundEffectHelper.h"
#include "unity-shared/IconTexture.h"
#include "Introspectable.h"
#include "UnityWindowStyle.h"
#include <sigc++/sigc++.h>
#include <Nux/Nux.h>
#include <NuxCore/Property.h>
namespace unity {
namespace ui {
class UnityWindowView : public debug::Introspectable, public nux::View
{
NUX_DECLARE_OBJECT_TYPE(UnityWindowView, nux::View)
public:
nux::RWProperty<bool> live_background;
nux::Property<nux::Color> background_color;
nux::Property<UnityWindowStyle::Ptr> style;
nux::Property<bool> closable;
nux::Property<int> monitor;
nux::Property<double> scale;
UnityWindowView(NUX_FILE_LINE_PROTO);
virtual ~UnityWindowView();
bool SetLayout(nux::Layout* layout) override;
nux::Layout* GetLayout() override;
nux::ObjectPtr<nux::InputArea> GetBoundingArea();
sigc::signal<void> request_close;
protected:
void Draw(nux::GraphicsEngine& GfxContext, bool force_draw);
nux::Area* FindAreaUnderMouse(const nux::Point& mouse_position, nux::NuxEventType event_type);
nux::Area* FindKeyFocusArea(unsigned etype, unsigned long key_code, unsigned long modifiers);
virtual void PreDraw(nux::GraphicsEngine& GfxContext, bool force_draw) {};
virtual void DrawOverlay(nux::GraphicsEngine& GfxContext, bool force_draw, nux::Geometry const& clip) = 0;
nux::Geometry GetInternalBackground();
virtual nux::Geometry GetBackgroundGeometry() = 0;
virtual nux::Geometry GetBlurredBackgroundGeometry();
void SetBackgroundHelperGeometryGetter(BackgroundEffectHelper::GeometryGetterFunc const&);
void ReloadCloseButtonTexture();
// Introspectable methods
std::string GetName() const;
void AddProperties(debug::IntrospectionData&);
private:
friend class TestUnityWindowView;
void OnDPIChanged();
void OnClosableChanged(bool closable);
void OnThemeChanged(std::string const&);
void DrawBackground(nux::GraphicsEngine& GfxContext, nux::Geometry const& geo);
nux::Layout *internal_layout_;
BackgroundEffectHelper bg_helper_;
nux::ObjectPtr<nux::InputArea> bounding_area_;
nux::ObjectPtr<IconTexture> close_button_;
nux::ObjectPtr<nux::IOpenGLBaseTexture> bg_texture_;
};
}
}
#endif
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