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Committer:
Marco Baxemyr
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Date:
2010-03-14 17:41:25 UTC
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mfrom:
(73.1.1 Tower Defense)
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Revision ID:
phelerox@users.sourceforge.net-20100314174125-mzk9w2ktc73bb64d
New pathfinding algorithm. It appears to be a great deal more efficient when the map changes, and it hopefully won't introduce many oddities. One oddity is that you can't build towers on top of enemies anymore (which may be considered a good thing anyway). Credit goes to nedo.