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Committer:
Brandon Schaefer
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Date:
2017-03-22 22:29:48 UTC
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Revision ID:
brandon.schaefer@canonical.com-20170322222948-kejoqtvrsrmvpsti
* We need to make sure we use the MIN size for a window incase one is smaller then the other
This can happen in unity8 when the window size is resized then mir gives back a smaller region
to render to. This just simplifies having to resize anything in SDL it self and just clip it.