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Committer:
Brandon Schaefer
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Date:
2013-12-13 19:04:27 UTC
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Revision ID:
brandontschaefer@gmail.com-20131213190427-5qizgoc9w8hk0sf8
* Actually take into account the suggestion of using the gles profile.
This was causing problems as opengl is selected first by default. So
if hinted at using gles profile, then use it! Otherwise shaders can fail
to compile.