#ifndef FAKE_GESTURE_EVENT_H #define FAKE_GESTURE_EVENT_H #include #include namespace nux { class FakeGestureEvent { public: nux::EventType type; int gesture_id; int gesture_classes; bool is_direct_touch; int timestamp; nux::Point2D focus; nux::Point2D delta; float angle; float angle_delta; float angular_velocity; int tap_duration; nux::Point2D velocity; float radius; float radius_delta; float radial_velocity; std::vector touches; bool is_construction_finished; nux::GestureEvent &ToGestureEvent() { event_.type = type; event_.gesture_id_ = gesture_id; event_.gesture_classes_ = gesture_classes; event_.is_direct_touch_ = is_direct_touch; event_.timestamp_ = timestamp; event_.focus_ = focus; event_.delta_ = delta; event_.angle_ = angle; event_.angle_delta_ = angle_delta; event_.angular_velocity_ = angular_velocity; event_.tap_duration_ = tap_duration; event_.velocity_ = velocity; event_.radius_ = radius; event_.radius_delta_ = radius_delta; event_.radial_velocity_ = radial_velocity; event_.touches_ = touches; event_.is_construction_finished_ = is_construction_finished; return event_; } private: nux::GestureEvent event_; }; } // namespace nux // maps a gesture id to its acceptance // each Accept() increments by one and each Reject() decrements by one. extern std::map g_gesture_acceptance; #endif // FAKE_GESTURE_EVENT_H