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/*
* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>
*
* Authored by: Jay Taoko <jaytaoko@inalogic.com>
*
*/
#include "NuxCore/NuxCore.h"
#include "GLShader.h"
#include "GLDeviceObjects.h"
#include "GLShaderParameter.h"
namespace nux
{
GLShaderParameter::GLShaderParameter(GLProgramObject *Shader,
const char *ParamName,
eShaderParameterType ParamType,
bool IsOptional,
bool IsStatic)
: m_ShaderParameterType(ParamType)
, m_Name(ParamName)
, m_bIsOptional(IsOptional)
, m_bIsStatic(IsStatic)
, m_ShaderProgram(Shader)
, m_ShaderProgram2(0)
, m_NextParameter(0)
{
m_Index = -1;
}
}
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