// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*- /* * Copyright (C) 2010 Canonical Ltd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authored by: Nick Dedekind */ #ifndef UNITY_GRAPHICS_ADAPTER #define UNITY_GRAPHICS_ADAPTER #include namespace unity { namespace graphics { void PushOffscreenRenderTarget(nux::ObjectPtr const& texture); void PopOffscreenRenderTarget(); void ClearGeometry(nux::Geometry const& geo, nux::Color const& color = nux::Color(0.0f, 0.0f, 0.0f, 0.0f)); } } #endif // UNITY_GRAPHICS_ADAPTER