// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*- /* * Copyright (C) 2012 Canonical Ltd * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authored by: Brandon Schaefer */ #ifndef VSCROLLBAR_OVERLAY_WINDOW_H #define VSCROLLBAR_OVERLAY_WINDOW_H #include #include #include namespace unity { class VScrollBarOverlayWindow : public nux::BaseWindow { public: VScrollBarOverlayWindow(nux::Geometry const& geo); nux::Property scale; void UpdateGeometry(nux::Geometry const& geo); void SetThumbOffsetY(int y); void MouseDown(); void MouseUp(); void MouseNear(); void MouseBeyond(); void MouseEnter(); void MouseLeave(); void ThumbInsideSlider(); void ThumbOutsideSlider(); void PageUpAction(); void PageDownAction(); bool IsMouseInsideThumb(int y) const; bool IsMouseBeingDragged() const; int GetThumbHeight() const; int GetThumbOffsetY() const; nux::Geometry GetThumbGeometry() const; void ResetStates(); protected: virtual void Draw(nux::GraphicsEngine& graphics_engine, bool force_draw); private: enum class ThumbAction : unsigned int { NONE, DRAGGING, PAGE_UP, PAGE_DOWN }; enum ThumbState { NONE = 1 << 0, MOUSE_DOWN = 1 << 1, MOUSE_NEAR = 1 << 2, MOUSE_INSIDE = 1 << 3, INSIDE_SLIDER = 1 << 4 }; void MouseDragging(); void UpdateMouseOffsetX(); void UpdateContentGeometry(); int GetValidOffsetYValue(int y) const; void ShouldShow(); void ShouldHide(); void UpdateTexture(); nux::Geometry content_size_; nux::ObjectPtr thumb_texture_; int content_offset_x_; int mouse_offset_y_; void AddState(ThumbState const& state); void RemoveState(ThumbState const& state); bool HasState(ThumbState const& state) const; unsigned int current_state_; ThumbAction current_action_; nux::animation::AnimateValue show_animator_; }; } // namespace unity #endif // VSCROLLBAR_OVERLAY_WINDOW_H