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// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2010 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authored by: Jason Smith <jason.smith@canonical.com>
*/
#ifndef LAUNCHERDRAGWINDOW_H
#define LAUNCHERDRAGWINDOW_H
#include <functional>
#include <Nux/Nux.h>
#include <Nux/BaseWindow.h>
#include <NuxGraphics/GraphicsEngine.h>
#include <UnityCore/GLibSource.h>
#include "LauncherIcon.h"
namespace unity
{
namespace launcher
{
class LauncherDragWindow : public nux::BaseWindow
{
NUX_DECLARE_OBJECT_TYPE(LauncherDragWindow, nux::BaseWindow);
public:
typedef nux::ObjectPtr<LauncherDragWindow> Ptr;
typedef std::function<void(nux::GraphicsEngine&, nux::ObjectPtr<nux::IOpenGLBaseTexture> const&)> DeferredIconRenderer;
LauncherDragWindow(unsigned size, DeferredIconRenderer const&);
virtual ~LauncherDragWindow();
void SetAnimationTarget(int x, int y);
void StartQuickAnimation();
void StartSlowAnimation();
bool Animating() const;
bool Cancelled() const;
sigc::signal<void> anim_completed;
sigc::signal<void> drag_cancel_request;
protected:
void DrawContent(nux::GraphicsEngine& gfxContext, bool forceDraw);
bool InspectKeyEvent(unsigned int event_type, unsigned int keysym, const char* character);
bool AcceptKeyNavFocus();
virtual bool DrawContentOnNuxLayer() const;
private:
void StartAnimation();
bool OnAnimationTimeout();
void CancelDrag();
bool icon_rendered_;
DeferredIconRenderer renderer_func_;
float animation_speed_;
bool cancelled_;
nux::ObjectPtr<nux::IOpenGLBaseTexture> texture_;
nux::Point2 animation_target_;
glib::Source::UniquePtr animation_timer_;
};
} // namespace launcher
} // namespace unity
#endif // LAUNCHERDRAGWINDOW_H
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