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/*
* Copyright (C) 2013 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authored by: Brandon Schaefer <brandon.schaefer@canonical.com>
*
*/
#ifndef OVERLAY_WINDOW_BUTTONS
#define OVERLAY_WINDOW_BUTTONS
#include "Nux/Nux.h"
#include "Nux/BaseWindow.h"
#include "WindowButtons.h"
namespace unity
{
class OverlayWindowButtons : public nux::BaseWindow, public debug::Introspectable
{
NUX_DECLARE_OBJECT_TYPE(OverlayWindowButtons, nux::BaseWindow);
public:
OverlayWindowButtons();
void Show();
void Hide();
nux::Area* FindAreaUnderMouse(nux::Point const& mouse_position,
nux::NuxEventType event_type);
bool IsVisibleOnMonitor(int monitor) const;
protected:
void Draw(nux::GraphicsEngine& gfx_context, bool force_draw);
std::string GetName() const;
void AddProperties(debug::IntrospectionData&);
private:
void UpdateGeometry();
nux::ObjectPtr<WindowButtons> window_buttons_;
};
} // namespace unity
#endif // OVERLAY_WINDOW_BUTTONS
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