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// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright (C) 2010-2012 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Authored by: Neil Jagdish Patel <neil.patel@canonical.com>
* Marco Trevisan (TreviƱo) <3v1n0@ubuntu.com>
*/
#ifndef WINDOW_BUTTON_PRIVATE_H
#define WINDOW_BUTTON_PRIVATE_H
#include <Nux/Button.h>
#include "unity-shared/DecorationStyle.h"
#include "unity-shared/Introspectable.h"
#include "unity-shared/PanelStyle.h"
#include "unity-shared/RawPixel.h"
#include "unity-shared/UBusWrapper.h"
#include "unity-shared/UnitySettings.h"
namespace unity
{
class WindowButtons;
namespace internal
{
class WindowButton : public nux::Button, public debug::Introspectable
{
// A single window button
public:
WindowButton(panel::WindowButtonType type);
panel::WindowButtonType GetType() const;
void SetVisualState(nux::ButtonVisualState new_state);
void OnMonitorChanged(int monitor);
void UpdateDPIChanged();
nux::RWProperty<bool> enabled;
nux::Property<bool> overlay_mode;
protected:
void Draw(nux::GraphicsEngine& GfxContext, bool force_draw);
std::string GetName() const;
void AddProperties(debug::IntrospectionData&);
private:
void UpdateSize();
void LoadImages();
bool EnabledSetter(bool enabled);
void UpdateGeometry();
inline WindowButtons* Parent() const
{
return static_cast<WindowButtons*>(GetParentObject());
}
private:
panel::WindowButtonType type_;
int monitor_;
nux::ObjectPtr<nux::BaseTexture> normal_tex_;
nux::ObjectPtr<nux::BaseTexture> prelight_tex_;
nux::ObjectPtr<nux::BaseTexture> pressed_tex_;
nux::ObjectPtr<nux::BaseTexture> unfocused_tex_;
nux::ObjectPtr<nux::BaseTexture> unfocused_prelight_tex_;
nux::ObjectPtr<nux::BaseTexture> unfocused_pressed_tex_;
nux::ObjectPtr<nux::BaseTexture> disabled_tex_;
nux::ObjectPtr<nux::BaseTexture> normal_dash_tex_;
nux::ObjectPtr<nux::BaseTexture> prelight_dash_tex_;
nux::ObjectPtr<nux::BaseTexture> pressed_dash_tex_;
nux::ObjectPtr<nux::BaseTexture> disabled_dash_tex_;
};
} // internal namespace
} // unity namespace
#endif // WINDOW_BUTTON_PRIVATE_H
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