~brandontschaefer/unity/ignore-override-direct-launcher-spread-6.0

Viewing all changes in revision 2720.

  • Committer: Neil Jagdish Patel
  • Date: 2012-09-19 14:40:41 UTC
  • mfrom: (2713.4.1 unity)
  • Revision ID: neil.patel@canonical.com-20120919144041-imae4prjoef55y4w
Don't call GraphicsContext::DeactivateFramebuffer which will immediately
restore the backbuffer. Instead call WindowCompositor::RestoreMainFramebuffer
to bind either the backbuffer or reference framebuffer for reading as that is
the one we're drawing to as is the most-up-to-date

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