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Committer:
Neil Jagdish Patel
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Date:
2012-09-19 14:40:41 UTC
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mfrom:
(2713.4.1 unity)
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Revision ID:
neil.patel@canonical.com-20120919144041-imae4prjoef55y4w
Don't call GraphicsContext::DeactivateFramebuffer which will immediately
restore the backbuffer. Instead call WindowCompositor::RestoreMainFramebuffer
to bind either the backbuffer or reference framebuffer for reading as that is
the one we're drawing to as is the most-up-to-date