// -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright 2011 Canonical Ltd.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 3, as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License version 3 along with this program. If not, see
*
*
* Authored by: Gordon Allott
*
*/
#ifndef RESULTRENDERER_H
#define RESULTRENDERER_H
#include
#include
namespace unity
{
namespace dash
{
class ResultRenderer : public nux::InitiallyUnownedObject
{
public:
NUX_DECLARE_OBJECT_TYPE(ResultRenderer, nux::InitiallyUnownedObject);
enum ResultRendererState
{
RESULT_RENDERER_NORMAL,
RESULT_RENDERER_ACTIVE,
RESULT_RENDERER_PRELIGHT,
RESULT_RENDERER_SELECTED,
RESULT_RENDERER_INSENSITIVE
};
ResultRenderer(NUX_FILE_LINE_PROTO);
virtual void Render(nux::GraphicsEngine& GfxContext,
Result& row,
ResultRendererState state,
nux::Geometry const& geometry,
int x_offset, int y_offset,
nux::Color const& color,
float saturate);
// this is just to start preloading images and text that the renderer might
// need - can be ignored
virtual void Preload(Result& row);
// unload any previous grabbed images
virtual void Unload(Result& row);
// get a image to drag
virtual nux::NBitmapData* GetDndImage(Result const& row) const;
nux::Property width;
nux::Property height;
sigc::signal NeedsRedraw;
};
}
}
#endif // RESULTRENDERER_H