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/**
* @file ucube/gamestate.h
* @brief Public interface of the ucube/gamestate module.
*
* Copyright 2010 Stephen M. Webb <stephen.webb@bregmasoft.com>
*
* This propgram is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 3 of the License, or (at your option) any later
* version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 51
* Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef UCUBE_GAMESTATE_H
#define UCUBE_GAMESTATE_H 1
#include "ucube/config.h"
#include "ucube/event.h"
#include <SDL/SDL_events.h>
#include <tr1/memory>
namespace UCube
{
class App;
class GestureEvent;
class Video;
/**
* An abstract base class for things implementing a stateful part of the game.
*/
class GameState
{
public:
GameState(Config& config);
virtual ~GameState() = 0;
virtual void pause();
virtual void resume();
virtual void key(SDL_keysym keysym);
virtual void gesture(const GestureEvent&);
virtual void handle_event(EventPtr event);
virtual void update(App& app) = 0;
virtual void draw(Video& video) = 0;
protected:
Config& m_config;
};
typedef std::tr1::shared_ptr<GameState> GameStatePtr;
} // namespace UCube
#endif // UCUBE_GAMESTATE_H
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