~bregma/ucube/trunk

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/**
 * @file ucube/gamestate.h
 * @brief Public interface of the ucube/gamestate module.
 *
 * Copyright 2010 Stephen M. Webb  <stephen.webb@bregmasoft.com>
 *
 * This propgram is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation; either version 3 of the License, or (at your option) any later
 * version.
 *
 * This library is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program; if not, write to the Free Software Foundation, Inc., 51
 * Franklin St, Fifth Floor, Boston, MA  02110-1301 USA
 */
#ifndef UCUBE_GAMESTATE_H
#define UCUBE_GAMESTATE_H 1

#include "ucube/config.h"
#include "ucube/event.h"
#include <SDL/SDL_events.h>
#include <tr1/memory>


namespace UCube
{
  class App;
  class GestureEvent;
  class Video;

  /**
   * An abstract base class for things implementing a stateful part of the game.
   */
  class GameState
  {
  public:
    GameState(Config& config);
    virtual ~GameState() = 0;

    virtual void pause();
    virtual void resume();

    virtual void key(SDL_keysym keysym);
    virtual void gesture(const GestureEvent&);

    virtual void handle_event(EventPtr event);
    virtual void update(App& app) = 0;
    virtual void draw(Video& video) = 0;

  protected:
    Config& m_config;
  };

  typedef std::tr1::shared_ptr<GameState> GameStatePtr;
} // namespace UCube

#endif // UCUBE_GAMESTATE_H