# Map file for tile-based game # (Lines that start with '#' are comments) # The tiles are: # (Space) Empty tile # A..Z Tiles A through Z # o Star # ! Music Note # * Goal # 1 Bad Guy 1 (grub) # 2 Bad Guy 2 (fly) # lines beginning with $ set variables #thenightmare.mid funeralmarch.mid darkplaces.mid $background=bg/brick.jpg $splash_end=splash/gates_of_hell.jpg #use only $splash_end #$splash_begin_animated=gamesplash_old.jpg,defultsplash_endmap.jpg $tileset= 2 $music=thenightmare.mid,true $goal=gates-hell.png #$%2Message/color #add a way to change scrolling of background(paralax and usual) #implement Cutscene classs #messages #id-numberofmsg/gamehalfpaused/msgText/color/seconds $%Player% $%02/false/AMV: Geez!/blue/1/It smells with high heaven!/blue/2 $%11/false/AMV: Fucking caves! /blue/2 $%21/false/Monster: Wrauu!/black/2 $%31/false/Monster: Dieeee!/black/2 $%41/false/AMV: Wow! Hotty ground!/blue/2 $%51/false/Monster: iii iii!/black/2 $%61/true/Sign: entrance to hell/yellow/3 $%71/false/AMV:it looks/blue/2 $%81/false/AMV: ...the bus sounds strange/blue/2 $%91/false/AMV: In God we Trust... /blue/2 $%/Player% #triggers & 0 2 1 3 4 5 6 7 #map AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA ji i k j k k i j i LLLLLLLLLLLLLLLLLLAAAAAAAAAAAIIIIIIAAAAAA IIIIIIAAA AAAAAAAAAAAAAAA AAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA tm ILLLLLLLLLLI ILLLLLL A A AAAAAA oA A A A AAAAAAAAAA w y I A BBBBBBBBBBBBBBF l I j oi A o o A w iw AA AAA A A h h h A jkk A y w y I n A HBBBBBF IIIIIIIIIIIIz ILLLLLLLIAy AAAAAAAAA z AAAAAAAAA jlww ijA y IIIIIIIIIIII I A HBBBBBBBBBF EI l z y z y tAAAAAAtxAA f I iyII l I n z A DjoiCI EF y z LLLLLLLLLz z tx y IIIIII IIIIIIIIIIII I I N z A HBBBGBBBFjiEBBBBBBBBBBBBBBBBBBBBBBB y z AAAAA AAAAAAAA ik IIIIII I II A zf * A HBBG A y z AAjw k A A y w IIIIIIIIIAAAAAAAAAAAA h AA f AAA h h h h AAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA