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# Map file for tile-based game
# (Lines that start with '#' are comments)
# The tiles are:
# (Space) Empty tile
# A..Z Tiles A through Z
# o Star
# ! Music Note
# * Goal
# 1 Bad Guy 1 (grub)
# 2 Bad Guy 2 (fly)
# lines beginning with $ set variables
$background=bg/bg5.jpg
$goal=kostkachamber.png
$splash_end=splash/l.jpg
#use only $splash_end
#$splash_begin_animated=gamesplash_old.jpg,defultsplash_endmap.jpg
$tileset= 1
$music = funeralmarch.mid,true
#$%2Message/color
#add a way to change scrolling of background(paralax and usual)
#implement Cutscene classs
#messages
#id-seconds/gamehalfpaused/msgText/color
$%01/false/Howto: Thou, you shall follow the blood../yellow/4
$%11/true/AMV: Empty place... Am I late?/blue/2/
$%23/true/AMV: Holy shit!/blue/2/AMV: Dead bodies everywhere!/blue/2/AMV: What has happened here???!!/blue/2/
$%35/true/AMV: That`s Patricia! Hey!/blue/2/Pat: Grauuu!!!/black/2/AMV: Ohh![She has no make-up again!]/blue/2/Pat: Aarrr! I hate you bitch!/black/2/AMV: Fuck you Patricia!./blue/2/
$%41/false/AMV: therefore we are all virgins here/blue/2
$%51/false/AMV: and we all do pray to our lord.../blue/2
$%61/false/AMV: at least 5 times every day/blue/2
$%71/false/AMV: hmm... /blue/2
$%81/false/AMV: the bus is humming in a wrong way/blue/2
$%91/false/AMV: In God we Trust... /blue/2
$%/Player%
#VIEW RANGE - 7
#triggers
& 0
#map
m M g l l fl f
jkEF j g w EF g EF
BBBBBBGHBBBBBBBBBBBBBBBBBF w CD c j d i e k EF g CD w w gijj gik *
AAAAAAAAAAAAAAAAAAAAAAAAAHBBBBBBBBBGHJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJGHBBBBBBBBGAABBBBBBBBBBBBBBBBBBBBBBBBBBBBBB
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