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# Map file for tile-based game
# (Lines that start with '#' are comments)
# The tiles are:
# (Space) Empty tile
# A..Z Tiles A through Z
# o Star
# ! Music Note
# * Goal
# 1 Bad Guy 1 (grub)
# 2 Bad Guy 2 (fly)
# lines beginning with $ set variables
#parlour.mid destiny.mid dismal.mid
$background=bg/Hell_Planes.jpg
$splash_end=splash/Demon_Hunter.jpg
#use only $splash_end
#$splash_begin_animated=gamesplash_old.jpg,defultsplash_endmap.jpg
$tileset= 3
$music=parlour.mid,true
$goal=schwarzloch.png
#$%2Message/color
#add a way to change scrolling of background(paralax and usual)
#implement Cutscene classs
#messages
#id-numberofmsg/gamehalfpaused/msgText/color/seconds
$%Player%
$%03/true/Demon: AMerican Virgin!/black/2/Demon: You dare.../black/2/Demon: You die!/black/2
$%11/false/AMV: I see a strange portal./blue/5
$%21/false/AMV: Holy shit!!RUNN!/blue/2/Demon: iii iii!/black/2
$%32/true/Demon: I warn you AMerican Virgin!/blue/2/Demon: Only death awaits you!/blue/2
$%41/false/AMV: therefore we are all virgins here/blue/2
$%51/false/AMV: and we all do pray to our lord.../blue/2
$%61/false/AMV: at least 5 times every day/blue/2
$%71/false/AMV: hmm... /blue/2
$%81/false/AMV: ...the bus sounds strange/blue/2
$%91/false/AMV: In God we Trust... /blue/2
$%/Player%
#triggers
& 0 2 3 1
#map
j jki
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA a
n n f z a k n n a
ILLL LLLAAAA f z BBBB a BB n I a I f
I n z aj j n I IIIIIIIIIIIIIIIIII A
n a z IIIIIIIIIIII IIIIIIIIIIIIII AAA n I Iikjjk I n A f f* A
h txm a BBBBBBBBBB BB n A n I w I jh i I A A
BBBBBBBBBBBBF h EF a EF y n y nA n n IIIIIIII IIIIIIIIII A A
AAAAA BBBBBBBBBBBBBBBBBB h A y IA a AAAAAAA n I I An a a a A
an y AAAA A I IIIIIIIIA a n IIIIIIIIIIIIIIIIII I AAA j a a i k a A
h ah h h h h y A h I ijw k A h ha h ihj h h h AAAAA h AA t IAAAAA h hah hihah h h h h hah h h h h A
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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