// Copyright (C) 2008, 2009, 2010 Free Software Foundation, Inc. // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "AudioDecoder.h" #ifdef HAVE_CONFIG_H # include "gnashconfig.h" #endif #include #ifdef RESAMPLING_SPEEX # include #endif #ifndef GNASH_MEDIA_DECODER_SPEEX #define GNASH_MEDIA_DECODER_SPEEX namespace gnash { namespace media { /// Audio decoder for the speex codec // /// This class will use the speex resampler if available /// class AudioDecoderSpeex : public AudioDecoder { public: AudioDecoderSpeex(); ~AudioDecoderSpeex(); boost::uint8_t* decode(const EncodedAudioFrame& input, boost::uint32_t& outputSize); private: SpeexBits _speex_bits; void* _speex_dec_state; int _speex_framesize; #ifdef RESAMPLING_SPEEX SpeexResamplerState* _resampler; /// Number of samples in a resampled 44kHz stereo frame. boost::uint32_t _target_frame_size; #endif }; } // namespace media } // namespace gnash #endif // GNASH_MEDIA_DECODER_SPEEX