~canonical-dx-team/unity/unity.fix-683427

Viewing all changes in revision 733.

  • Committer: Jay Taoko
  • Date: 2011-01-05 20:34:57 UTC
  • mfrom: (730.1.1 unity)
  • Revision ID: jay.taoko@canonical.com-20110105203457-0okkjnpj4l2aedfz
* Correction to use general rendering calls that follow the GLSL or ASM shader code path.

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